using System.Collections.Generic;
using UnityEngine;
using System;

namespace TCC.Framework
{
    [Serializable]
    [CreateAssetMenu(menuName = "DataSet/数据表信息")]
    public class TableInfo : ScriptableObject
    {
        [SerializeField] public string _fileName = "NewData";
        [SerializeField] public string _savePath = "Assets/Source/Data";
        [SerializeField] public string _EntityPath = "";
        [SerializeField] public DataTable dataTable;
        [SerializeField] public List<Field> _fields = new List<Field>();
    }
}
